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RUNICS

Creating Runic Gear requires the use of a runic tool, which are gained through the use of gargoyle tools, doing bods, or battling the Master of the Arts champ.  Each tool will come with a resource type and number of charges, and function exactly like non-runic tools except that when they're used to craft with the matching material the resulting items will have extra magical attributes.

 

In the Resource Properties section of this wiki is a list showing the number, and intensity, of runic abilities that can be applied via runic crafting.  The following lists are the attributes that could be added as one of these abilities.  Note that the intensity is shown as a percent that will be applied to ranges of attributes rather than depict the actual value applied.  For example, a Methgairyan Shield that has extra physical resistance as a runic attribute is likley to have the high end of the attribute rather than the low.  Basically, the higher the intensity, the better.

Weapon Attributes

 

Hit Physical Area
Hit Fire Area
Hit Cold Area
Hit Poison Area
Hit Energy Area

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Hit Magic Arrow
Hit Harm
Hit Fireball
Hit Lightning


Hit Dispel
Hit Life Leech
Hit Mana Leech
Hit Stamina Leech
Hit Lower Attack
Hit Lower Defense

Use Best Weapon Skill
Mage Weapon (Melee Only)
Balanced (Ranged Only)
Velocity (Ranged Only)

Weapon Damage Increase (1-50)
Defense Chance Increase (1-15)
Faster Cast (1)
Attack Chance Increase (1-15)
Luck (1-100)
Swing Speed Increase (5-30)
Spell Channeling
Lower Stat Requirement (10-100)
Durability Bonus (10-100)
Random Slayer

Resist Physical (1-15)
Resist Fire (1-15)
Resist Cold (1-15)
Resist Poison (1-15)
Resist Energy (1-15)

Shields/Armor

 

Shields Only:

Spell Channeling 
Defense Chance Increase (1-15)
Attack Chance Increase (1-15)

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Armor & Shields:

Faster Cast (1)
Reflect Physical (1-15)
Lower Stat Requirement (10-100)
Self Repair (1-5)
Durability Bonus (10-100)
Mage Armor
Regen Hits (1-2)
Regen Stam (1-3)
Regen Mana (1-2)
Night Sight
Bonus Hits (1-5)
Bonus Stam (1-8)
Bonus Mana (1-8)
Lower Mana Cost (1-8)
Lower Reagent Cost (1-20)
Luck (1-100)


Resist Physical (1-15)
Resist Fire (1-15)
Resist Cold (1-15)
Resist Poison (1-15)
Resist Energy (1-15)


Bonus Strength (1-5)
Bonus Dexterity (1-5)
Bonus Intelligence (1-5)

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